james
2007-08-23 15:05:43 -0700 (Thu, 23 Aug 2007)
274
split tileset and tile animation loading out of loadmap_gmap() and into 
separate loadmap_tileset()
This avoids an obscure bug that could cause the wrong tileset to be loaded when 
using the map
state saving features in combination with the "write gmap" plotscripting command
---
U   wip/game.bas
U   wip/yetmore2.bas

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