On Tue, Dec 11, 2007 at 06:42:51PM -0600, Kizul Emeraldfire wrote: > I wasn't exactly sure how to make a bug report for THIS feature request, > so I'll just send it out to the list here. > > First: now that it's possible to customize the textbox colors in CUSTOM, > is there a way to be able to add a PlotScripting command to set the color > scheme for a text box? > > Example: > > set textbox style (style #) > Or possibly even going so far as to allow one to specify exact colors from > the Master Palette: > > set textbox color (color #, border #) > Maybe even make it so that the textbox styles are editable via > PlotScripting * that way you wouldn't have to attach a script to each > textbox to manually override whatever that textbox's color was. > > The reason I ask for this is so that if someone wanted to make it so that > the player could customize how textboxes were colored (by color scheme, > mostly) on some sort of PlotScripted options menu or something, similar to > some other RPGs (Final Fantasy, Earth Bound, etc.) * this would just be > cool, I think. :D Apologies if this sentence makes next-to-no sense, I'm > half asleep. > > Second: being able to choose what textbox styles are used for things like > the Load and Save windows, shop windows, etc. This would be very useful > when combined with the above, because that would mean that you wouldn't > have to worry about color-combos clashing and stuff; you could just have > them all the same color as your menus (all being set to black or > something), and it'd automatically go. > > Anyway * just a few thoughts. :)
I am doing some text box cleanup. I'll be writing a UDT to hold text box data, and yes, it would be possible to make some scripting commands to manipulate them... although it is a little early to do it right now, because I want to make some changes to text box data, and I don't want to have to have separate text box manipulation commands for the old and new text box data. I would like to make text boxes work more like menus, maybe even to the point of making them manipulatable with the exact same "menu handle" commands. (I could actually internally convert text boxes into menus when they load with a little work) One concern of mine is how menus and text boxes should co-exist on the screen. Right now the text box is always underneath the menus, but it would be nice if it could optionally be on top too, in appropriate situations. --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
