http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=541
------- Comment #1 from [EMAIL PROTECTED] 2007-12-13 09:13 ------- I think that you could fake this with some careful chaining of the iceberg's attack (you could use reverse projectile to simulate the fireball coming from another enemy by making the iceberg target the fireball-hurling enemy). If you want to make sure the fireball-hurling enemy doesn't appear to get two turns in a row, you could set its speed to zero when the iceberg is formed, and have an attack at the end of the chain set its speed back to 100%. There may be some problems I'm not thinking of though, and regardless, this kind of feature would be nice to have. -- Configure bugmail: http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
