http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=550

           Summary: Map position flicker in Wandering Hamster Intro
           Product: OHRRPGCE
           Version: 20080??? Voxhumana
          Platform: PC
        OS/Version: Linux
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Plotscripts
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]


When you start a new game in Wandering Hamster, the world map flickers on
screen for an instant before the intro begins. I suspect that this might be
related to "wantimmediate"

>From my g_debug.txt file at the instant the intro script begins

WANTIMMEDIATE BUG
worldmapautorun terminated, setting wantimmediate on introduction
wantimmediate would have skipped wait on command 61 in introduction, state = 1
needf = 1

The intro script starts like this:

script, introduction, begin



 suspend npcs

 suspend player

 suspend box advance



 lock hero (hero:Bob the Hamster)



 variable(x,y)

 x:=hero X(leader)

 y:=hero Y(leader)



 # go to panning cutscene map

 teleport to map (map:Panning Cutscene Map,0,0)



 # new-game fade-in cannot be supressed, so wipe out the palette

 tweak palette(-63,-63,-63) 



 # start the intro music

 wait(1)

 play song (song:Title Theme)



...


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