http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=550
Summary: Map position flicker in Wandering Hamster Intro
Product: OHRRPGCE
Version: 20080??? Voxhumana
Platform: PC
OS/Version: Linux
Status: NEW
Severity: normal
Priority: P3
Component: Plotscripts
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
When you start a new game in Wandering Hamster, the world map flickers on
screen for an instant before the intro begins. I suspect that this might be
related to "wantimmediate"
>From my g_debug.txt file at the instant the intro script begins
WANTIMMEDIATE BUG
worldmapautorun terminated, setting wantimmediate on introduction
wantimmediate would have skipped wait on command 61 in introduction, state = 1
needf = 1
The intro script starts like this:
script, introduction, begin
suspend npcs
suspend player
suspend box advance
lock hero (hero:Bob the Hamster)
variable(x,y)
x:=hero X(leader)
y:=hero Y(leader)
# go to panning cutscene map
teleport to map (map:Panning Cutscene Map,0,0)
# new-game fade-in cannot be supressed, so wipe out the palette
tweak palette(-63,-63,-63)
# start the intro music
wait(1)
play song (song:Title Theme)
...
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