Oh, widgets. I'm working on a GUI-from-scratch as well (well the
code's about 6 months stale by now but I will resume), taking an
identical approach, so will be interested in taking a look.
This silence from James was meant to give me a chance to do everything
I wanted done before the next release. But I've been working on a
commit for the last couple of weeks. For some reason I'm going
nowhere... every time I sit down, I run something through grep, make a
comestic change, muck around for a while, and then change it back,
eventually possibly working on some other project for 5 minutes. I
think there are other things I need to do. (Like sleep, right now)
I'll try and remember to look forward to the results of that contest!
On Wed, Apr 2, 2008 at 2:23 AM, S'orlok Reaves <[EMAIL PROTECTED]> wrote:
>
> It's like... a lightweight "component", with a border.
> Like, in Final Fantasy menus, you have lots of these
> "pieces" making up the menu system.
>
> A "slice" is an object-oriented way of doing it. So we
> can do things like connect menu slices (buttons,
> images, hp-bars, etc.) using layouts ("centered
> horizontally with X,Y"), animations, and connections
> ("this is logically LEFT of that") and end up with
> more readable, maintainable code.
>
> And, of course, making a newfangled slice becomes
> easier, since it handles most of the drawing,
> connections, layout, etc., for you.
>
> I'll post some sample code to the wiki; I expect that
> some people might want to extend the FMF's main menu
> for their own games, in the far future.
>
> Cheers,
> -->Seth
>
>
>
>
>
>
>
>
>
>
>
> --- James Paige <[EMAIL PROTECTED]> wrote:
>
> > What, praytell, is a slice?
> >
> > ---
> > James
> >
> > On Mon, Mar 31, 2008 at 11:20:17AM -0700, S'orlok
> > Reaves wrote:
> > >
> > > I've been refactoring the FMF's menu system to be
> > more
> > > integrated... it now works off of something called
> > a
> > > "slice" which is faster and more powerful. So I
> > didn't
> > > really notice the lack of mail...
> > >
> > > PyWeek looks cool. Best of luck!
> > > -->Seth
> > >
> > >
> > > --- Simon Bradley <[EMAIL PROTECTED]> wrote:
> > >
> > > > On Mon, Mar 31, 2008 at 3:48 PM, James Paige
> > > > <[EMAIL PROTECTED]> wrote:
> > > > > If anybody was wondering why I have been so
> > quiet
> > > > on this list lately,
> > > > > this is why: http://pyweek.org/
> > > > >
> > > >
> > > > I was beginning to wonder if I'd somehow
> > > > unsubscribed myself.
> > > >
> > > > I bought myself an xbox 360 and a handful of
> > games
> > > > two weeks ago, and
> > > > haven't spent a lot of time doing anything else
> > > > since. I'm quite
> > > > content to buy Wii games and leave them
> > > > shrinkwrapped for months, but
> > > > these pesky gamer points make me play on the 360
> > all
> > > > the time. :-)
> > > >
> > > > Simon
> > > > _______________________________________________
> > > > Ohrrpgce mailing list
> > > > [email protected]
> > > >
> > >
> >
> http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
> > > >
> > >
> > >
> > >
> > >
> >
>
> ____________________________________________________________________________________
> > > OMG, Sweet deal for Yahoo! users/friends:Get A
> > Month of Blockbuster Total Access, No Cost. W00t
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>
>
> ____________________________________________________________________________________
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