Oh, widgets. I'm working on a GUI-from-scratch as well (well the
code's about 6 months stale by now but I will resume), taking an
identical approach, so will be interested in taking a look.


This silence from James was meant to give me a chance to do everything
I wanted done before the next release. But I've been working on a
commit for the last couple of weeks. For some reason I'm going
nowhere... every time I sit down, I run something through grep, make a
comestic change, muck around for a while, and then change it back,
eventually possibly working on some other project for 5 minutes. I
think there are other things I need to do. (Like sleep, right now)

I'll try and remember to look forward to the results of that contest!

On Wed, Apr 2, 2008 at 2:23 AM, S'orlok Reaves <[EMAIL PROTECTED]> wrote:
>
>  It's like... a lightweight "component", with a border.
>  Like, in Final Fantasy menus, you have lots of these
>  "pieces" making up the menu system.
>
>  A "slice" is an object-oriented way of doing it. So we
>  can do things like connect menu slices (buttons,
>  images, hp-bars, etc.) using layouts ("centered
>  horizontally with X,Y"), animations, and connections
>  ("this is logically LEFT of that") and end up with
>  more readable, maintainable code.
>
>  And, of course, making a newfangled slice becomes
>  easier, since it handles most of the drawing,
>  connections, layout, etc., for you.
>
>  I'll post some sample code to the wiki; I expect that
>  some people might want to extend the FMF's main menu
>  for their own games, in the far future.
>
>  Cheers,
>  -->Seth
>
>
>
>
>
>
>
>
>
>
>
>  --- James Paige <[EMAIL PROTECTED]> wrote:
>
>  > What, praytell, is a slice?
>  >
>  > ---
>  > James
>  >
>  > On Mon, Mar 31, 2008 at 11:20:17AM -0700, S'orlok
>  > Reaves wrote:
>  > >
>  > > I've been refactoring the FMF's menu system to be
>  > more
>  > > integrated... it now works off of something called
>  > a
>  > > "slice" which is faster and more powerful. So I
>  > didn't
>  > > really notice the lack of mail...
>  > >
>  > > PyWeek looks cool. Best of luck!
>  > > -->Seth
>  > >
>  > >
>  > > --- Simon Bradley <[EMAIL PROTECTED]> wrote:
>  > >
>  > > > On Mon, Mar 31, 2008 at 3:48 PM, James Paige
>  > > > <[EMAIL PROTECTED]> wrote:
>  > > > > If anybody was wondering why I have been so
>  > quiet
>  > > > on this list lately,
>  > > > >  this is why: http://pyweek.org/
>  > > > >
>  > > >
>  > > > I was beginning to wonder if I'd somehow
>  > > > unsubscribed myself.
>  > > >
>  > > > I bought myself an xbox 360 and a handful of
>  > games
>  > > > two weeks ago, and
>  > > > haven't spent a lot of time doing anything else
>  > > > since. I'm quite
>  > > > content to buy Wii games and leave them
>  > > > shrinkwrapped for months, but
>  > > > these pesky gamer points make me play on the 360
>  > all
>  > > > the time. :-)
>  > > >
>  > > > Simon
>  > > > _______________________________________________
>  > > > Ohrrpgce mailing list
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>  > > >
>  > >
>  >
>  http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
>  > > >
>  > >
>  > >
>  > >
>  > >
>  >
>  
> ____________________________________________________________________________________
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