http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=623
Summary: Define Battle/Character Poses
Product: OHRRPGCE
Version: 200????? Xocolatl
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: feature request
Priority: P3
Component: Graphics
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
First off, I think the distinction between walkabouts and battle graphics
should be optional, but only, from my view, for the sake of
backward-compatibility. What are currently battle graphics should be the
default universal sprites. I'd like to be able to customize the frames and
define animation scripts (walking, surprise, jumping, etc.). It would be pretty
similar to the way animated map tiles work.
Frame 1
wait 0.1 seconds
Frame 2
wait 0.1 seconds
(loop or end)
It'd be nice to be able to set arrays of poses. For instance, you could use a
script to make character X do pose Y. Pose 1 would be the still frame for each
direction. Pose 2 would be walking. Then Poses 3 and on would be definable, and
would include things like casting, injured, dead, status effects, and emotes.
I'm just guessing this is probably a tall order.
--
Configure bugmail:
http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug, or are watching the assignee.
_______________________________________________
Ohrrpgce mailing list
[email protected]
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org