http://gilgamesh.hamsterrepublic.com/cgi-bin/bugzilla/show_bug.cgi?id=623

           Summary: Define Battle/Character Poses
           Product: OHRRPGCE
           Version: 200????? Xocolatl
          Platform: PC
        OS/Version: Windows XP
            Status: NEW
          Severity: feature request
          Priority: P3
         Component: Graphics
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]


First off, I think the distinction between walkabouts and battle graphics
should be optional, but only, from my view, for the sake of
backward-compatibility. What are currently battle graphics should be the
default universal sprites. I'd like to be able to customize the frames and
define animation scripts (walking, surprise, jumping, etc.). It would be pretty
similar to the way animated map tiles work. 

Frame 1
wait 0.1 seconds
Frame 2
wait 0.1 seconds
(loop or end)

It'd be nice to be able to set arrays of poses. For instance, you could use a
script to make character X do pose Y. Pose 1 would be the still frame for each
direction. Pose 2 would be walking. Then Poses 3 and on would be definable, and
would include things like casting, injured, dead, status effects, and emotes.

I'm just guessing this is probably a tall order.


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