> Ugh, I can't reproduce this with a test case, but it's happening with my > current game script. Perhaps there is something wrong with this script? > > script,W1D1,begin (this is script ID 2) > show text box (302) > wait for text box > use door (1) > fade screen out > resume player > run script by ID (3) > end > > script,W1D2,begin (this is script ID 3) > suspend player > use door (2) > > The thing is, door 1 leads from the Balcony to the Main Menu, and then on > the > next script, door 2 leads to the Bathroom. However, the script ends up > teleporting you to the Kitchen, even though it's door 1 of the BATHROOM, > not > the Balcony that leads you there. > > It doesn't make any sense?
Because it's your script. script,W1D1,begin (this is script ID 2) show text box (302) wait for text box use door (1) fade screen out resume player run script by ID (3) end script,W1D2,begin (this is script ID 3) suspend player use door (2) Is actually calling a goto @ the runscriptbyID(3), so what's compiling is this: script,W1D1,begin (this is script ID 2) show text box (302) wait for text box use door (1) fade screen out resume player >>(this is script ID 3) suspend player use door (2) <<(Return to Script ID 2 where it left off) end Honestly, don't you people think like computers when you program? </soapbox> _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
