http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=637
Ralph Versteegen <[EMAIL PROTECTED]> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution| |FIXED
--- Comment #8 from Ralph Versteegen <[EMAIL PROTECTED]> 2008-06-03 04:37:12
---
(In reply to comment #7)
> > Does it crash when editing a doorlink directly from the map, or from the
> > Link Doors menu, or both?
>
> You can't edit doorlinks on the map, only doors
>
I meant how did you get the to individual door link editor: via the doorlinks
menu or from the map.
Anyway, I found problem: the passmap for the destination map wasn't getting
loaded, which can segfault if the current passmap isn't big enough. (And also
layers would be displayed wrong). It seems that this bug has been in the source
since as far back as the logs go, so it's odd that it's only being a
problem/reported now.
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