http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=638
--- Comment #2 from Dan <[EMAIL PROTECTED]> 2008-06-13 10:08:43 --- I am currently using the extra percentage, but I've come to the realization that I risk making a certain healing spell too powerful later on in the game, because I need the damage at a certain percentage for it to be usable early on. I do know that some RPGs use battle power for spells because physical attacks use weapons, making magic different in that respect. -- Configure bugmail: http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
