http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=280
--- Comment #5 from Bob the Hamster <[EMAIL PROTECTED]> 2008-06-26 08:27:21 --- So how about we make game.exe touch a timestamp file about once an hour. (we can do this in the playtimer() sub in yetmore.bas) When game.exe shuts down and cleans up its temp files, it can also check for other orphaned temp files, and delete any of them which have timestamp files that haven't been touched in over 24 hours. The only obvious hazard to this approach that I can think of is maybe somebody runs game, then changes their clock while game is still running, and then they run another copy of game, and then exit, it, and that kills the first... -- Configure bugmail: http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
