http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=280





--- Comment #5 from Bob the Hamster <[EMAIL PROTECTED]>  2008-06-26 08:27:21 ---
So how about we make game.exe touch a timestamp file about once an hour. (we
can do this in the playtimer() sub in yetmore.bas)

When game.exe shuts down and cleans up its temp files, it can also check for
other orphaned temp files, and delete any of them which have timestamp files
that haven't been touched in over 24 hours.

The only obvious hazard to this approach that I can think of is maybe somebody
runs game, then changes their clock while game is still running, and then they
run another copy of game, and then exit, it, and that kills the first...


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