http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=380





--- Comment #4 from [EMAIL PROTECTED]  2008-07-11 17:04:34 ---
Whoa, hold on.  What do we and don't we want chained attacks to do?  I'm pretty
sure that if you have:
Atk1 (focus) > chain > Atk2 (focus)

then the second attack should NOT necessarily attack the same target as the
first.  Isn't that what the "Previous target" choice is for when selecting a
target?  How would we make chains that target characters other than the
original target?

Similarly, the set:
Atk1 (optional spread) > chain > Atk2 (optional spread)

should NOT let the first attack's targetting choice affect the second attacks'.
 We have target storing for that sort of thing.  Just choosing "optional
spread" for the second attack should do exactly what it says, it should
"optionally (as in, randomly) spread" the attack.  How else would we accomplish
this behavior?

Making the various parts of chains all do the same thing should, I think,
depend on things like storing targets and choosing "Previous target".  Trying
to make the targetting options mean different things when the attack came out
of a chain is a very slippery road, and is actually more counter-intuitive when
one stops to consider what the options mean.  Consider also the problems
involved when the chain goes back and forth between different targets.  How
will custom know if the optional spread should refer back to the first attack
in the chain, or the previous one?


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