http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=647
Summary: Poison register doesn't allow Hp to be higher than
maximum
Product: OHRRPGCE
Version: 20080121 Voxhumana
Platform: PC
OS/Version: Windows Vista
Status: NEW
Severity: normal
Priority: P3
Component: Attacks
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
If a unit uses an attack that cures their Hp and allows cure to exceed maximum,
then when they are poisoned the first Hp damage they take from poison sets
their Hp back to its max if the damage would still allow the Hp to exceed
maximum.
That might be unclear, here's an example
Unit A: 80 current Hp/40 Max Hp
Poison deducts 1 damage
Unit A: 40 current Hp/40 Max Hp
(1 damage from poison actually does 40 damage)
Example 2:
Unit B: 80 current Hp/40 Max Hp
Poison deducts 50 damage
Unit B: 30 current Hp/40 Max Hp
(Behaves normally in this situation)
--
Configure bugmail:
http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
_______________________________________________
Ohrrpgce mailing list
[email protected]
http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org