http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=647

           Summary: Poison register doesn't allow Hp to be higher than
                    maximum
           Product: OHRRPGCE
           Version: 20080121 Voxhumana
          Platform: PC
        OS/Version: Windows Vista
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Attacks
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]


If a unit uses an attack that cures their Hp and allows cure to exceed maximum,
then when they are poisoned the first Hp damage they take from poison sets
their Hp back to its max if the damage would still allow the Hp to exceed
maximum.

That might be unclear, here's an example
Unit A: 80 current Hp/40 Max Hp
Poison deducts 1 damage
Unit A: 40 current Hp/40 Max Hp
(1 damage from poison actually does 40 damage)

Example 2:
Unit B: 80 current Hp/40 Max Hp
Poison deducts 50 damage
Unit B: 30 current Hp/40 Max Hp
(Behaves normally in this situation)


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