On Thu, Aug 28, 2008 at 4:14 PM, <[EMAIL PROTECTED]> wrote: > james > 2008-08-28 14:14:04 -0700 (Thu, 28 Aug 2008) > 77 > Text box display in game now uses TextBox's .text() to display lines of > text >
Say, does all this work on textboxes and stuff mean that soon, we'll be able to choose between whether textboxes display text one LINE at a time or one CHARACTER at a time? :D Optionally adding in the ability to edit display-speeds via scripting, and also have some textbox variables for delays for some characters (like a One-Half Speed variable and a 2x Regular Speed variable)? Some RPGs use different delays in text speed for dramatic emphasis; it'd be awesome if we could add that to the OHR. :D
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