On Thu, Aug 28, 2008 at 4:14 PM, <[EMAIL PROTECTED]> wrote:

> james
> 2008-08-28 14:14:04 -0700 (Thu, 28 Aug 2008)
> 77
> Text box display in game now uses TextBox's .text() to display lines of
> text
>

Say, does all  this work on textboxes and stuff mean that soon, we'll be
able to choose between whether textboxes display text one LINE at a time or
one CHARACTER at a time? :D

Optionally adding in the ability to edit display-speeds via scripting, and
also have some textbox variables for delays for some characters (like a
One-Half Speed variable and a 2x Regular Speed variable)? Some RPGs use
different delays in text speed for dramatic emphasis; it'd be awesome if we
could add that to the OHR. :D
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