http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=682
Summary: Hspeak writes short filenames for .hs files when the
.hss file has a long filename
Product: OHRRPGCE
Version: Nigtly WIP Builds (Ypsiliform)
Platform: PC
URL: http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index
.php/My_Script_compiles,_but_I_can%27t_find_the_.HS_file
!
OS/Version: All
Status: NEW
Severity: normal
Priority: P3
Component: Hspeak compiler
AssignedTo: [email protected]
ReportedBy: [EMAIL PROTECTED]
>From the Wiki:
> When you compile your HSS script, the importable compiled HS file should
> always
> be located in the same directory where your HSS file is saved. If your script
> file is named myscript.hss then the compiled file will be named myscript.hs
>
> If your filename is long, it may be shortened to the first 8 letters. For
> example, if your script file is named Exploding Glory Quest III EX Plus
> Plotscripts.hss then the compiled file will be named explodin.hs (even though
> hspeak will say "writing output file Exploding Glory Quest III EX Plus
> Plotscripts.hs")
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