http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=682

           Summary: Hspeak writes short filenames for .hs files when the
                    .hss file has a long filename
           Product: OHRRPGCE
           Version: Nigtly WIP Builds (Ypsiliform)
          Platform: PC
               URL: http://gilgamesh.hamsterrepublic.com/wiki/ohrrpgce/index
                    .php/My_Script_compiles,_but_I_can%27t_find_the_.HS_file
                    !
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: P3
         Component: Hspeak compiler
        AssignedTo: [email protected]
        ReportedBy: [EMAIL PROTECTED]


>From the Wiki:

> When you compile your HSS script, the importable compiled HS file should 
> always
> be located in the same directory where your HSS file is saved. If your script
> file is named myscript.hss then the compiled file will be named myscript.hs
>
> If your filename is long, it may be shortened to the first 8 letters. For
> example, if your script file is named Exploding Glory Quest III EX Plus
> Plotscripts.hss then the compiled file will be named explodin.hs (even though
> hspeak will say "writing output file Exploding Glory Quest III EX Plus
> Plotscripts.hs")


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