http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=715
Summary: Crash when calling free slice() on a container with a
medium enemy
Product: OHRRPGCE
Version: Nigtly WIP Builds (Ypsiliform)
Platform: PC
OS/Version: All
Status: NEW
Severity: normal
Priority: P3
Component: Slices
AssignedTo: [email protected]
ReportedBy: [email protected]
Twinhamster reports here:
http://castleparadox.com/ohr/viewtopic.php?p=78460#78460
> So I've been playing around with an enemy that's a container holding a
> medium-enemy-sprite and he animates just fine.
>
> However, I can't seem to get rid of slice after I'm done with him.
>
> After the enemy runs out of health, I use:
>
> free slice (holder)
>
> Where holder is a global variable previously defined as:
>
> holder := create container(50,50)
>
> After getting the enemy below 1 health, the game closes.
> G_debug.txt gives me a bunch of:
>
> get sprite set number: slice handle 2 has already been deleted
>
>
> I can post the entire script if it's necessary.
>
> Thanks
And he also writes:
> The enemy has multiple frames of animation, so I figured the frame would be
> the best way to reference all of them (the sprite is freed and a new frame is
> added for each animation)
Which gives me a hunch that maybe the real problem is in the code that frees
the sprite slice, not the code that frees the container.
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