james 2009-03-23 10:25:40 -0700 (Mon, 23 Mar 2009) 323 Add a .delay member to SpriteEditState similar to the one that already existed in TileEditState and use it to prevent the SPACE keypress that entered the sprite editor from drawing any pixels. Also initialized the .lastpos member, which is why SPACE was causing a line of pixels instead of a single pixel. Resolves bug 674 --- U wip/custom_udts.bi U wip/drawing.bas _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
