james
2009-03-23 10:25:40 -0700 (Mon, 23 Mar 2009)
323
Add a .delay member to SpriteEditState similar to the one that already existed 
in
TileEditState and use it to prevent the SPACE keypress that entered the sprite
editor from drawing any pixels. Also initialized the .lastpos member, which is 
why
SPACE was causing a line of pixels instead of a single pixel.
Resolves bug 674
---
U   wip/custom_udts.bi
U   wip/drawing.bas
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