http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=765

Bob the Hamster <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED

--- Comment #2 from Bob the Hamster <[email protected]> 2009-10-20 
11:01:35 PDT ---
Aha! Got it.

When TMC implemented the new dissolve types, cleaned up the code so that
bslot().dissolve was only set for enemies, which makes sense.

Unfortunately, .dissolve was also used by heroes to trigger the animate: GOSUB
block to force the hero to use their death frame.

I fixed it so that hero's .dissolve gets set = 1 when they die, which fixes
this bug.

This is not the most elegant way to handle hero death frames, but it is the way
that worked before.

This area of code will get some further clean-up in the future.

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