http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=779

--- Comment #1 from Bob the Hamster <[email protected]> 2009-10-29 
15:47:53 PDT ---
There are currently no commands to read/write attack data.

The commands to read/write enemy data are somewhat problematic. They read and
write data using raw indexes into the enemy data lump, which is a backwards
compatibility burden, because it means no matter what changes we make to the
enemy data format in the future, we will always have to continue to maintain an
interface that maps between the current format's offsets and a future version
of the format. That is not an unmanageable task, but it is not a situation I am
eager to repeat for another lump like the attack data.

HOWEVER: It so happens that for other backcompat reasons we have to do
something similar to this for the attack data lump anyway. (see
convertattackdata() in loading.bas) so adding an attack to *read* attack data
might not be much extra backcompat burden beyond what we already have anyway.

Writing attack data on the other hand, is something that I am going to remain
firmly opposed to for the present time. So it is good that you don't
particularly care about writing this data :)

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