http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=779
--- Comment #1 from Bob the Hamster <[email protected]> 2009-10-29 15:47:53 PDT --- There are currently no commands to read/write attack data. The commands to read/write enemy data are somewhat problematic. They read and write data using raw indexes into the enemy data lump, which is a backwards compatibility burden, because it means no matter what changes we make to the enemy data format in the future, we will always have to continue to maintain an interface that maps between the current format's offsets and a future version of the format. That is not an unmanageable task, but it is not a situation I am eager to repeat for another lump like the attack data. HOWEVER: It so happens that for other backcompat reasons we have to do something similar to this for the attack data lump anyway. (see convertattackdata() in loading.bas) so adding an attack to *read* attack data might not be much extra backcompat burden beyond what we already have anyway. Writing attack data on the other hand, is something that I am going to remain firmly opposed to for the present time. So it is good that you don't particularly care about writing this data :) -- Configure bugmail: http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
