teeemcee
2009-12-10 14:55:06 -0800 (Thu, 10 Dec 2009)
419
Reasoning that there's no point delaying optimisations aimed at already very
old computers until fb2c++, I've ported the blitting and scaling functions
(gfxsubs.bas, drawohr and draw_sprite) to C. No further optimisations or
removal of unnecessary loop unrolling done.
Once again, a prebuilt object file is available for the casual Windows user
(one who does not have more GNU than Microsoft software on their machine)
---
U wip/allmodex.bas
A wip/blit.c
U wip/gfx.bi
D wip/gfxsubs.bas
A wip/libohrblit.a
U wip/makeedit.bat
U wip/makeedit.sh
U wip/makegame.bat
U wip/makegame.sh
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