http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=796

--- Comment #11 from Ralph Versteegen <[email protected]> 2009-12-13 02:05:36 
PST ---
Although I haven't been able to reproduce it, I think that this is probably due
to the polling thread. Strictly, SDL functions shouldn't be called from
different threads. Luckily, gfx_sdl doesn't need the polling thread, because it
can read the event queue instead. I was planning to move the polling thread out
of allmodex and not use it for gfx_sdl at some point, but I can do it now.

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