On Sun, Dec 27, 2009 at 05:44:30AM +1300, Ralph Versteegen wrote:
> 2009/12/27 Jay Tennant <[email protected]>:
> >> From: Ralph Versteegen <[email protected]>
> >> Sent: Thursday, December 24, 2009 10:45 AM
> >>
> >> For a few years, the default zoom level between all the graphics
> >> backends has been 2x, and before that, they defaulted to fullscreen.
> >> I've always been a bit unsure about that default, and unhappy that
> >> there was no way to resize the window without using a commandline
> >> option. I've heard complaints that 2x is too small, especially on
> >> large monitors.
> >>
> >> Now gfx_directx lets the user resize the window to any resolution.
> >> Unfortunately the options to set the size to an integer multiple of
> >> 320x200, from earlier versions, are no longer there, but Jay says he
> >> will work on a replacement. Anyway, Jay set the default at 3x zoom.
> >> I'm finding this annoying in Custom, where it takes up the whole of my
> >> small monitor. If we want to try using it as the default, we probably
> >> should change the zoom to 2x to avoid annoying other people? I do find
> >> 3x or fullscreen better for playing. Maybe Custom and Game could use
> >> different defaults.
> >>
> >> I really wish we had preference files and a configuration screen.
> >
> > What if there were an ascii-text based custom.ini and game.ini? A list of 
> > preferences could be contained and loaded from either the backends or the 
> > engine. If loaded from the backends, they could also save their last state 
> > as the default for when the app runs next. So if a user runs game.exe at 
> > 960x600 in the upper-left corner of their screen with smooth rendering, the 
> > next time the app boots, it will attempt to build the window at 960x600 in 
> > the upper-left corner with smooth rendering, etc.
> >
> > We could write a set of standard interfaces, such as:
> > int gfx_QueryPreferences(gfx::Preferences* pPreferences, const char* 
> > szFile);
> > int gfx_SavePreferences(gfx::Preferences* pPreferences, const char* szFile);
> >
> > And if the engine is loading preferences (which would make more sense), a 
> > set of interfaces could communicate with the backend:
> > int gfx_SetPreferences(gfx::Preferences* pPreferences);
> > int gfx_GetPreferences(gfx::Preferences* pPreferences);
> >
> > The Preferences structure could contain state about width, height, top-left 
> > window corner position, full-screen state, smoothing state, screenshot 
> > format, vsync, etc. Not all the data would need to be used by all the 
> > backends. Any function that fails returns 0. Then we could move 
> > command-line options to the engine for setting preferences for uniform 
> > functionality.
> 
> Yes, I agree completely. I've been meaning to suggest this for a few
> weeks, when I have time I'll talk about it in more detail. The engine
> should read/write the files and communicate with the backends.
> Probably the preference files should store options for each backend
> separately.

I am on board for this too. In the olden-days I was uncomfortable with a 
prefs file, but my reasons for opposing it have long since all melted 
away.

---
James Paige
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