2009/12/28 <[email protected]>: > jay > 2009-12-27 22:10:00 -0800 (Sun, 27 Dec 2009) > 366 > gfx_directx update 1.4. Fixed the backend failing properly. If the > d3dx9_*.dll files are not present on the system, the backend can still run, > taking screenshots using the ohr engine. The options to choose screenshots > are disabled in that case. Preparing the dinput8.dll dependency for > removal--probably use /DELAYLOAD msvc linker option. Cleaned up some other > code. > --- > U wip/gfx_directx/release.txt > U wip/gfx_directx/source/gfx_directx.cpp > U wip/gfx_directx/source/gfx_directx_cls.cpp > U wip/gfx_directx/source/gfx_directx_cls.h > U wip/gfx_directx/source/gfx_directx_cls_dinput.cpp > U wip/gfx_directx/source/gfx_directx_cls_dinput.h > U wip/gfx_directx/source/gfx_directx_cls_window.cpp > U wip/gfx_directx.dll
Great, the fallback is working properly now. Any idea why it might not be working on this laptop anyway, an what the minimum requirements actually are? I have DX9.0c installed, and the dxdiag hardware accelerated D3D 7, 8, and 9 tests work. Intel 82830M integrated graphics, the specs page for which suspiciously says "Not all of the new features of DirectX 9.0 are supported" _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
