On 29/12/2009, James Paige <[email protected]> wrote: > On Mon, Dec 28, 2009 at 08:56:20AM -0800, [email protected] > wrote: > > teeemcee > > 2009-12-28 08:56:20 -0800 (Mon, 28 Dec 2009) > > 157 > > Add script error level option in Custom. While upgrading a game, a popup > > message asks whether to set the error level to the recommended setting. A > > new trend? > > Interesting. I think letting the game author set a default reporting > level in custom is good, but I have my doubts about this prompting at > upgrade time. Its a bit confusing. I even felt confused by it, and that > was *after* I read this commit message. > > --- > James
Trying to cram a full explanation in 40 characters is insanely frustrating. I felt that it would be inhumane not to show script warnings and errors by default, yet we should suppress script errors in existing games by default to prevent a flood of error messages from causing interruptions. We could modifying twochoice to split messages into multiple lines, and write a better prompt message. I take it that the problem is understanding what is being asked? Do you have any alternatives? Maybe prompt instead when entering the general data or script menus? _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
