I realize this topic is old news, but in my defense I was on vacation.

I support the idea of single map lumps; that was one of the OHRRPGCE
FMF's approaches, and I can see how it would benefit map sharing and
editing as well.

A lot (and I mean a LOT) of the space in maps is in the tile maps and
layers. I think that this section should be just a "bitstream", with a
possible "encoding" value. That way, future versions of the OHRRPGCE
could allow encodings like "gzip" or "lzm" ---enabling compression of
map data with minimal fuss. This is somewhat similar to the approach
taken by the PNG graphic format, and one of the reasons I think it's
successful.

And even though 4mb isn't big for a game, it'll pay to make lumps
space-efficient as more and more map layers (or possibly translucency)
get added. I'm just parsimonious by nature, I guess....

Anyway, keep up the good work. I've got 150 OHR-related emails to sift
through, so expect a response or two over the next few hours.

Happy Holidays,
-->Seth




On Sat, Dec 12, 2009 at 11:27 PM, Jay Tennant
<[email protected]> wrote:
> Just a note. If anyone's viewing this email as html, change to viewing as 
> text. I was viewing it as html, and the xml disappears. Worse, the 
> _<_!_[_CHDATA block that I referenced hid the rest of the email, unless you 
> view it as text. I guess that is how you store binary data, lol.
>
>
>
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