I realize this topic is old news, but in my defense I was on vacation. I support the idea of single map lumps; that was one of the OHRRPGCE FMF's approaches, and I can see how it would benefit map sharing and editing as well.
A lot (and I mean a LOT) of the space in maps is in the tile maps and layers. I think that this section should be just a "bitstream", with a possible "encoding" value. That way, future versions of the OHRRPGCE could allow encodings like "gzip" or "lzm" ---enabling compression of map data with minimal fuss. This is somewhat similar to the approach taken by the PNG graphic format, and one of the reasons I think it's successful. And even though 4mb isn't big for a game, it'll pay to make lumps space-efficient as more and more map layers (or possibly translucency) get added. I'm just parsimonious by nature, I guess.... Anyway, keep up the good work. I've got 150 OHR-related emails to sift through, so expect a response or two over the next few hours. Happy Holidays, -->Seth On Sat, Dec 12, 2009 at 11:27 PM, Jay Tennant <[email protected]> wrote: > Just a note. If anyone's viewing this email as html, change to viewing as > text. I was viewing it as html, and the xml disappears. Worse, the > _<_!_[_CHDATA block that I referenced hid the rest of the email, unless you > view it as text. I guess that is how you store binary data, lol. > > > > _______________________________________________________ > Unlimited Disk, Data Transfer, PHP/MySQL Domain Hosting > http://www.doteasy.com > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
