http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=805

           Summary: Option to make hero battle menus wait for any current
                    attack animation to finish before opening
           Product: OHRRPGCE
           Version: Nigtly WIP Builds (Ypsiliform)
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: feature request
          Priority: P3
         Component: Battles
        AssignedTo: [email protected]
        ReportedBy: [email protected]


Spun off from bug 729

James wrote:
> Are you expecting animations to pause also when a menu is up?

Dan wrote:
> No.  If an enemy attack happens before the menu comes up, I would expect to
> wait until that attack finishes before the menu comes up.

Msw wrote:
> So it sounds like what he is asking for is an option to have animations pause
> both battle meters and/or player control until they are finished.  I'm pretty
> certain Chrono Trigger did something like this, but Final Fantasy III(VI) did
> not.
> 
> As such, I think it is fair to call this a feature request.

Animations already pause battle meters and attack delays, but they do not
prevent the player's menu from opening.

The current behavior was indeed intended to emulate Final Fantasy 4, 5, and 6's
behavior. I dispute that claim about Chrono Trigger. I played it recently, and
I do distinctly remember being able to use hero menus while animations were
still in progress.

Anyway, I do think this is a good feature request. it should be fairly easy to
do, and in combination with bug 804 it would bring us closer to being able to
emulate a more turn-based battle system.

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