http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=131
Mike Caron <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |[email protected] --- Comment #4 from Mike Caron <[email protected]> 2010-01-08 00:27:31 PST --- (In reply to comment #3) > Ok...after a careful review of how I wrote bug 806, I realize it didn't really > make clear what I actually had in mind when I submitted the report. > > Msw188, I did not intend to duplicate your bug report and I'm sorry I did. The > option I had in mind was actually intended to give authors the option to have > attacks restart the attacker's/caster's battle-ready meter at an > author-definable position, not that of the target. > > And now that I'm thinking about it, that option ideally should be listed under > the "Cost" sub-menu in the attack editor, not "Damage Settings" as I had first > suggested, since using said attack would cost the attacker x% of his > battle-ready meter. > > I just submitted the (hopefully) corrected version of my idea. Bug 808. Lemme > know what you think. :D You misunderstand. The ability to target the ready meter means that you can chain an attack that targets your OWN meter. So, for normal attacks that drain 50%, you chain to an attack that targets the ready meter, and drains 50%. The special attack that costs 500 MP to cast can chain to an attack that drains 100%. Do note that the ready meter-targetting attacks can be invisible, and don't have to be obvious. -- Configure bugmail: http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
