teeemcee
2010-01-15 13:40:16 -0800 (Fri, 15 Jan 2010)
483
The new gfx_sdl backend can be compiled using the Makefile and used by the 
engine. Pass 'sdlpp' to makegame/makeedit. It runs, but doesn't work very well. 
(Not tested on linux)

Also, some attempt to compile and link it statically, but this is a long way 
off working.

I changed capitalisation of current gfx interface function pointer variables 
from gfx_*, io_* to Gfx_*, Io_* so that they don't collide with the real 
functions, which was confusion gdb, and prevents static linking.
---
U   wip/backends.bas
U   wip/gfx.bi
U   wip/gfx_common/config.h
U   wip/gfx_common/gfx.new.h
U   wip/gfx_common/gfx.old.h
U   wip/gfx_sdl/source/Makefile
U   wip/gfx_sdl/source/gfx_sdl.old.cpp
A   wip/gfx_sdl/source/static_link.old.cpp
U   wip/makeedit.bat
U   wip/makeedit.sh
U   wip/makegame.bat
U   wip/makegame.sh
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