On Thu, Jan 28, 2010 at 10:52:58PM +1030, David Gowers wrote: > On Thu, Jan 28, 2010 at 9:16 PM, Ralph Versteegen <[email protected]> wrote: > > On 28 January 2010 19:26, Mike West <[email protected]> wrote: > >> I don't know if you all know about it but there's a new module format for > >> music that is much better than .mod... it's for a tracker called > >> Protrekker, > >> you can find it on Google code (there is a replayer routine). It would be > >> really nice to be able to use those modules in games. I don't know how hard > >> it would be to add support for it I'm not a programmer but if you can that > >> would be great. > >> > > > > We depend on libraries to play music and sound effects. music_sdl uses > > SDL_Mixer which uses MikMod, and music_native uses Audiere which uses > > DUMB. It might be possible to extend Audiere, but SDL_Mixer is > > absolutely horrible when it comes to this sort of thing. You'd have to > > convince these libraries to add Protrekker support. > > > > I wasn't able to find the Google Code project, or almost any mention > > of Protrekker whatsoever. And there's a camera accessory with the same > > name. > > I'm almost certain that Mike is talking about ProTracker XMs, which > should already be supported. I was tempted to ask 'Are you going to > ask for more than 20 maps next?'
By the way, I would love to add an XM to the Free Music collection. --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
