On Thu, Jan 28, 2010 at 10:52:58PM +1030, David Gowers wrote:
> On Thu, Jan 28, 2010 at 9:16 PM, Ralph Versteegen <[email protected]> wrote:
> > On 28 January 2010 19:26, Mike West <[email protected]> wrote:
> >> I don't know if you all know about it but there's a new module format for
> >> music that is much better than .mod... it's for a tracker called 
> >> Protrekker,
> >> you can find it on Google code (there is a replayer routine). It would be
> >> really nice to be able to use those modules in games. I don't know how hard
> >> it would be to add support for it I'm not a programmer but if you can that
> >> would be great.
> >>
> >
> > We depend on libraries to play music and sound effects. music_sdl uses
> > SDL_Mixer which uses  MikMod, and music_native uses Audiere which uses
> > DUMB. It might be possible to extend Audiere, but SDL_Mixer is
> > absolutely horrible when it comes to this sort of thing. You'd have to
> > convince these libraries to add Protrekker support.
> >
> > I wasn't able to find the Google Code project, or almost any mention
> > of Protrekker whatsoever. And there's a camera accessory with the same
> > name.
> 
> I'm almost certain that Mike is talking about ProTracker XMs, which
> should already be supported. I was tempted to ask 'Are you going to
> ask for more than 20 maps next?'

By the way, I would love to add an XM to the Free Music collection.

---
James
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