On 12 February 2010 08:00, James Paige <[email protected]> wrote: > On Thu, Feb 11, 2010 at 10:44:45AM -0800, [email protected] > wrote: >> teeemcee >> 2010-02-11 10:44:45 -0800 (Thu, 11 Feb 2010) >> 95 >> Fix slice clipping; nesting clipping, positioning, and clip rects partially >> offscreen now work. > > Slick! It looks great. > > --- > James
When I said "a few lines of code" I expected far fewer than this; getting this working properly was actually pretty difficult. But all is not well. I saw this on CP: "Problem is, the big sprite blips out (as far as I can tell) when it wraps around the map, even using the nightly." Hmm, maybe map layers will need their own RefreshChildren method which contains the current (unreliable) framewalkabout logic. (However, I feel that using "move slice above/below (sl, lookup slice(sl:map layer X))" makes more sense than parenting a slice to a layer: for example, to display a slice above NPCs but below tree tops.) (Aside: I notice some grid slice glitches in the editor: repeatedly parenting and deparenting a slice to a grid causes it to walk across the screen.) _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
