On 12 February 2010 08:00, James Paige <[email protected]> wrote:
> On Thu, Feb 11, 2010 at 10:44:45AM -0800, [email protected] 
> wrote:
>> teeemcee
>> 2010-02-11 10:44:45 -0800 (Thu, 11 Feb 2010)
>> 95
>> Fix slice clipping; nesting clipping, positioning, and clip rects partially 
>> offscreen now work.
>
> Slick! It looks great.
>
> ---
> James

When I said "a few lines of code" I expected far fewer than this;
getting this working properly was actually pretty difficult.

But all is not well. I saw this on CP:
"Problem is, the big sprite blips out (as far as I can tell) when it
wraps around the map, even using the nightly."
Hmm, maybe map layers will need their own RefreshChildren method which
contains the current (unreliable) framewalkabout logic.

(However, I feel that using "move slice above/below (sl, lookup
slice(sl:map layer X))" makes more sense than parenting a slice to a
layer: for example, to display a slice above NPCs but below tree
tops.)


(Aside: I notice some grid slice glitches in the editor: repeatedly
parenting and deparenting a slice to a grid causes it to walk across
the screen.)
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