http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=817
--- Comment #2 from Bob the Hamster <[email protected]> 2010-02-26 09:35:34 PST --- As far as I can recall, chained attacks have never consumed MP. The "Recheck costs after delay" is only supposed to make the attack fail if the costs are not met, it does not actually consume costs. We need a new chain bitset for "Consumes costs" That should solve the main problem here. There is also the problem of how to calculate whether or not an attack with a cost-consuming instead-chain is enabled in the menu. That one will require further thought. -- Configure bugmail: http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
