I am continuing to think about saved slice collections.

I think I would like to have multiple separately indexed groups of slice 
collections.

For example, group 0 would be collections for the user to load with 
plotscripting.

And maybe group 1 would be layouts for individual save games on the 
save/load screen. You would normally only need one of these in the 
group, but you could have more.

And maybe group 2 would be layouts for save/load screens. You would 
normally have two of these, one for save and one for load. (but you 
could have more if you thought of a reason)

And maybe group 3 would be layouts for the status screen. Again, you 
only need one, but you can have more if you want.

And we would go on allocating groups of slice collections for different 
purposes as we ensliceify various screens.

And soon I think I will start work on an EmbedSlice which is a container 
for another slice collection.

The slice collection editor (which I am going to get around to 
officially renaming one of these days) would not be able to *directly* 
edit the children of an EmbedSlice, but it will be able to jump into a 
sub-editor for an embed slice, (which will be exactly like the regular 
editor but with the root slice constrained in size)

I am also wondering how commands that search the slice tree should 
handle EmbedSlice. Should they search its children just like with a 
ContainerSlice? Or should tree searches stop on EmbedSlices, and expect 
the scripter to do another search rooted at or below the embed if they 
want to search inside it. (I am leaning towards the latter, but I value 
input on the subject)

---
James Paige
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