I was thinking about game distribution, and an idea occured to me. We 
could have a menu in custom that would allow the game author to easily 
prepare their game for distribution.

The menu could include options like:

Edit README file
Package in Zip file
Package as Windows installer

The README editor could just edit a text file. A copy of it could be 
stored inside the RPG file. We could provide a generic README template 
for people to customize

"Package as a zip file" would call out to an external zip.exe program 
and would bundle your RPG file, a renamed copy of game.exe, a copy of 
your README and a copy of LICENSE-binary.txt

"Package as a Windows installer" would work similarly, except that it 
would call out to Innosetup or NSIS or something like that.

And if TMC's experiments with a Mac OS X binary work out, we could 
eventually have a "Package as a Mac App Bundle" too.

A "Package as a Linux .deb file" option would be plausible too.

We can't redistribute all the tools necessary to do all this packaging, 
but we could certainly detect and use such tools if they were present.

Any thoughts on this idea?

---
James Paige

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