Sorry to update on old news, but I think this is relevant:

> We might want a bitset to allow outside battle attacks to miss...

If you allow this, you might want to have a plotscript that the spell
can jump to if it fails. I'm thinking of a "teleport" spell that might
fizzle; the developer can then catch this and teleport the user to a
random place, turn him into a frog, whatever.

-->Seth


On Wed, Mar 3, 2010 at 5:06 AM, James Paige <[email protected]> wrote:
> On Tue, Mar 02, 2010 at 01:05:15PM -0800, [email protected] 
> wrote:
>> james
>> 2010-03-02 13:05:15 -0800 (Tue, 02 Mar 2010)
>> 53
>> Outside battle attacks shouldn't be allowed to miss.
>
> We might want a bitset to allow outside battle attacks to miss...
>
> ---
> James
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