Sorry to update on old news, but I think this is relevant: > We might want a bitset to allow outside battle attacks to miss...
If you allow this, you might want to have a plotscript that the spell can jump to if it fails. I'm thinking of a "teleport" spell that might fizzle; the developer can then catch this and teleport the user to a random place, turn him into a frog, whatever. -->Seth On Wed, Mar 3, 2010 at 5:06 AM, James Paige <[email protected]> wrote: > On Tue, Mar 02, 2010 at 01:05:15PM -0800, [email protected] > wrote: >> james >> 2010-03-02 13:05:15 -0800 (Tue, 02 Mar 2010) >> 53 >> Outside battle attacks shouldn't be allowed to miss. > > We might want a bitset to allow outside battle attacks to miss... > > --- > James > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
