http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=468
Jeremy Bursey <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |[email protected] --- Comment #1 from Jeremy Bursey <[email protected]> 2010-04-11 13:36:33 PDT --- A bit of an old bug, but there are other things I've discovered that are related to the behavioral override of NPCs and plotscripts. I don't think the problem with script-triggered text and NPCs is exclusive to them wandering off. I think other commands like "Face Player" are null when they trigger a certain kind of script. One of my "standstill" NPCs refuses to return back to his original direction, despite the bitset for "Face Player," whenever my script that calls up a menu is triggered. Even the menu item that was just supposed to call up a new textbox--the NPC will continue to stare off in the direction that he was summoned to face, even though "Change Direction" isn't highlighted. It might be worth investigating how all NPC bitsets respond to script triggers. It seems like something is broken here. -- Configure bugmail: http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
