pkmnfrk 2010-05-14 15:27:30 -0700 (Fri, 14 May 2010) 766 - Added a new RELOAD helper file, reloadext, with RELOAD-related things that do not require internal access to nodes. I may move other stuff in here later. To access this stuff, just include "reloadext.bi". These functions live in the Reload.Ext namespace.
- In reloadext, I added functions to turn an ordinary node into a Bitset eating and storing machine. - To the RELOAD core, I added a few interface functions to access the internal ZString of a node directly, to facilitate storing binary data. - Also, nodes now keep track of the size of their internal ZStrings, in case they have embedded nulls. - All this, and I didn't have to change the on-disk format ;) - Next: Helper functions for the helper functions (i.e., expanding the bits into the tag array) --- U wip/makegame.bat U wip/makereload.bat U wip/reload.bas U wip/reload.bi A wip/reloadext.bi U wip/reloadtest.bas _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
