pkmnfrk
2010-05-14 15:27:30 -0700 (Fri, 14 May 2010)
766
- Added a new RELOAD helper file, reloadext, with RELOAD-related things that do 
not require internal access to nodes. I may move other stuff in here later. To 
access this stuff, just include "reloadext.bi". These functions live in the 
Reload.Ext namespace.

- In reloadext, I added functions to turn an ordinary node into a Bitset eating 
and storing machine.

- To the RELOAD core, I added a few interface functions to access the internal 
ZString of a node directly, to facilitate storing binary data.

- Also, nodes now keep track of the size of their internal ZStrings, in case 
they have embedded nulls.

- All this, and I didn't have to change the on-disk format ;)

- Next: Helper functions for the helper functions (i.e., expanding the bits 
into the tag array)
---
U   wip/makegame.bat
U   wip/makereload.bat
U   wip/reload.bas
U   wip/reload.bi
A   wip/reloadext.bi
U   wip/reloadtest.bas
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