http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=587
[email protected] changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |[email protected] --- Comment #3 from [email protected] --- I agree, and I think this is a serious issue. Right now, if a character chooses an attack with a delay, and then is stunned before committing the attack, his turn is lost. Not only does he NOT commit his delayed attack, he also does not get to choose another one, and his battle-ready-meter is put back to empty. This is WITHOUT the "Cancel Target's Attack" bitset. It seems to me that what I've described is what should happen with that bitset turned on, while having it turned off ought to allow the delayed attack to execute after the stun has been removed. -- Configure bugmail: http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
