How do zstrings work? Back in the days of the one C/C++ class I took, I remember learning that zstrings were a zero-terminated string buffer.
They were no good for storing arbitrary binary data, because the first 0 would terminate the string, causing any data from the 0 to the end of the buffer to be ignored. Am I correct to assume that the zstring ptr's used in Reload are not like that? I would hate to be losing saved tag data beccause 8 or more low-numbered tags in a row happened to all be off. Please put my probably-unfounded fears to rest :) --- James _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
