http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=486
Bob the Hamster <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |RESOLVED Resolution| |FIXED --- Comment #2 from Bob the Hamster <[email protected]> --- Okay, fixed! That was an excellent test-case. Thank you! Here is what was happening. The dead target was correctly stored all along, but attacks that target stored targets had no way of knowing whether or not the attack that originally stored the target was one that allowed dead targets. I couldn't just allow ALL attacks that target stored targets to target dead targets, because that would break in the situation where a live target gets killed in between the time the target is stored and when the stored target is used. So now stored targets keep track of whether or not the attack that stored them allowed dead targets. -- Configure bugmail: http://rpg.hamsterrepublic.com/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
