http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=486

Bob the Hamster <[email protected]> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED

--- Comment #2 from Bob the Hamster <[email protected]>  ---
Okay, fixed!

That was an excellent test-case. Thank you!

Here is what was happening.

The dead target was correctly stored all along, but attacks that target stored
targets had no way of knowing whether or not the attack that originally stored
the target was one that allowed dead targets.

I couldn't just allow ALL attacks that target stored targets to target dead
targets, because that would break in the situation where a live target gets
killed in between the time the target is stored and when the stored target is
used.

So now stored targets keep track of whether or not the attack that stored them
allowed dead targets.

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