I was recently helping Jeremy with a script which walks NPCs through a step-on NPC. which required tags to temporarily remove that NPC.
It seems obvious that we need a simple way to allow NPCs to walk over step-on activated NPCs. A simple "does not obstruct other NPCs" bit would be easy. But then I wondered whether this bit could be generalised. What if you want any NPC to be able to walk over NPC ID 1, but only NPC ID 4 to be able to walk through NPC ID 2? Or perhaps you want to limit an NPC's movement by boxing it in with step ons, but allowing other NPCs to wander through. We could come up with something similar to vehicle passability options (except actually working, of course :). Does anyone have any ideas for a good balance between flexibility and simplicity? _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
