http://rpg.hamsterrepublic.com/bugzilla/show_bug.cgi?id=841
Summary: Allow different stats to be used for accuracy and
dodge
Product: OHRRPGCE
Version: 20100108 Ypsiliform
Platform: PC
OS/Version: Windows XP
Status: NEW
Severity: feature request
Priority: P3
Component: Attacks
AssignedTo: [email protected]
ReportedBy: [email protected]
Hello. I was wondering if it would be possible, in future updates, for attacks
to use stats other than Aim and Dog to determine whether or not they hit. This
could be used for things such as status effects, for example.
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