I realized today that I had not updated my resume in about a billion 
years, and when I was doing so, I realized that my experience with the 
ohrrpgce is probably actually equally important to my payed experience.

So I wrote the following, but I wanted to run it past the other devs, 
because honestly this engine belongs to you all every bit as much as it 
does to me, and I don't want to be representing myself as the "leader" 
without general approval of how I say it.

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The OHRRPGCE is a tool for creating old-school RPG games that resemble 
the ones on old console systems like the NES, SNES, and Genesis. Its 
games also bear resemblance to handheld games such as those for Game Boy 
Advance and some cell-phone games.

I created the program as a personal project, but it has grown to be used 
by a moderate userbase, with over 800 games made with it that I am aware 
of (some 250+ of which are pretty good, and some 50+ of which are really 
awesome)

I act as informal leader for the team that currently develops this 
program (4 main active developers at the time of this writing, plus 
dozens of less active devs and testers) The other developers are all 
self-directing, and I work to facilitate communication and cooperation 
in an environment where everybody is a volunteer, nobody has any direct 
authority over anyone else, but everybody still needs to get along and 
agree on decisions.

An important part of maintaining the OHRRPGCE is shepherding the game 
engine's ancient and very messy codebase (was written in QuickBasic 
originally) in the direction of modern programming environments and 
platforms while maintaining full backwards compatibility with the whole 
library of existing games.
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Anybody object to any of the above? Anybody have any suggestion for how 
to improve it?

---
James
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