On 14 September 2010 05:56, <[email protected]> wrote: > james > 2010-09-13 10:56:19 -0700 (Mon, 13 Sep 2010) > 199 > Moved pgame GOSUB to battle_pause() SUB > and also noticed: > * Pause uses the scNumlock scancode. > * No scPause scancode seems to even exist. > * Pause does not work at all, no matter which key you press.
Oh dear. I just tried it with gfx_sdl and gfx_directx under windows: both behave identically (that's good): Pause does nothing, but NumLock pauses the game. I also have the vague memory of pause not working last time I tried it on a slackware machine (and also noticing that the version of SDL was old, so that Capslock didn't work properly) QB scancodes are pretty broken/obsolete; at some point we should add a better input scheme (including receiving Unicode characters instead of trying to translate QB scancodes to ASCII) and add a backcompat layer for it. But that's a major project for another year. Time to add P as an alternative, I guess. > --- > U wip/bmod.bas > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
