On 14 September 2010 05:56,  <[email protected]> wrote:
> james
> 2010-09-13 10:56:19 -0700 (Mon, 13 Sep 2010)
> 199
> Moved pgame GOSUB to battle_pause() SUB
> and also noticed:
> * Pause uses the scNumlock scancode.
> * No scPause scancode seems to even exist.
> * Pause does not work at all, no matter which key you press.

Oh dear.
I just tried it with gfx_sdl and gfx_directx under windows: both
behave identically (that's good): Pause does nothing, but NumLock
pauses the game. I also have the vague memory of pause not working
last time I tried it on a slackware machine (and also noticing that
the version of SDL was old, so that Capslock didn't work properly)

QB scancodes are pretty broken/obsolete; at some point we should add a
better input scheme (including receiving Unicode characters instead of
trying to translate QB scancodes to ASCII) and add a backcompat layer
for it. But that's a major project for another year.

Time to add P as an alternative, I guess.

> ---
> U   wip/bmod.bas
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