On Thu, Sep 16, 2010 at 8:35 PM, Mike <[email protected]> wrote:
> IIRC, you need to include -m game while compiling game.bas itself. Possibly 
> while compiling all modules.

Thanks muchly Mike, that fixed it :D

The attached SConscript should have functionality roughly equivalent
to TMC's Makefile (plus dependency auto-discovering, and not needing
verprint.bas)
-- ie build game and custom.
It needs testing on Windows.. in particular, I don't know whether
--std=c99 will work for some of the Windows music .c source files
(it's currently used for all C compilation)

Currently building is done in a build/ subdir. This obsoletes eg
'clean' targets (just 'rm -r ./build') and keeps .o files from
cluttering up the source directory.

I'll look at the reload stuff etc tomorrow. Also the utils, and the
distrib commands. That should just about cover the functionality and I
can start making it look more organized :)

Attachment: SConscript
Description: Binary data

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