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< if platform.system == 'Windows':
---
> if platform.system() == 'Windows':
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<                    BUILDERS = {'BASEXE':basexe,'BASO':baso})
---
>                    BUILDERS = {'BASEXE':basexe,'BASO':baso},
>                    ENV = os.environ)
> 
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< game_flags = ''
< edit_flags = ''
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<     common_moduless += ['win32\\blit.c','win32\\base64.c']
<     env['FBFLAGS'] += ['-s gui']
---
>     common_modules += ['blit.c','base64.c']
>     env['FBFLAGS'] += ['-s', 'gui']
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<     game_flags += ['gicon.rc']
<     edit_flags += ['cicon.rc']
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<                   'common_objects': 'win32\\audwrap.c',
---
>                   'common_objects': 'win32\\audwrap.o',
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<                   'common_objects': 'win32\\audwrap.c',
---
>                   'common_objects': 'win32\\audwrap.o',
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<                   'libraries': 'SDL SDL_mixer'}
---
>                   'libraries': 'SDL SDL_mixer'},
>              'silence':
>                  {'common_modules': 'music_silence'}
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>     gameflags += ['gicon.rc']
>     editflags += ['cicon.rc']
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< game = gameenv.BASEXE (gamename, FBFLAGS = mainflags, source = gametmp + gamesrc)
< custom = editenv.BASEXE (editname, FBFLAGS = mainflags, source = edittmp + editsrc)
---
> game = gameenv.BASEXE (gamename, FBFLAGS = gameflags, source = gametmp + gamesrc)
> custom = editenv.BASEXE (editname, FBFLAGS = editflags, source = edittmp + editsrc)
