On 18 September 2010 05:09, James Paige <[email protected]> wrote: > On Fri, Sep 17, 2010 at 04:10:30PM +1200, Ralph Versteegen wrote: >> On 14 September 2010 09:10, <[email protected]> wrote: >> > james >> > 2010-09-13 14:10:22 -0700 (Mon, 13 Sep 2010) >> > 54 >> > All of bmod.bas is now cleaned up for OPTION EXPLICIT >> > --- >> > U wip/battle_udts.bi >> > U wip/bmod.bas >> >> Wow, great! I never would have thought that bmod.bas would be the >> first original module to be cleaned up. >> >> Is this leading anywhere, like, say, slices? ;) > > Yep, that is indeed one of the places it is leading :) > > --- > James
Great! I really want to get animated sprites up and running; the battle system sounds like a good first place to test them. There's already a lot of code written in allmodex.bas, but I can't remember what is left to do there. Writing the new sprite editor will probably be about 80% of the work, and I'd rather not get into yet another massive diversion from the script interpreter. I think I'll try write an animations editor and new spriteset browser instead, as a skeleton for it. _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
