On 18 September 2010 05:09, James Paige <[email protected]> wrote:
> On Fri, Sep 17, 2010 at 04:10:30PM +1200, Ralph Versteegen wrote:
>> On 14 September 2010 09:10,  <[email protected]> wrote:
>> > james
>> > 2010-09-13 14:10:22 -0700 (Mon, 13 Sep 2010)
>> > 54
>> > All of bmod.bas is now cleaned up for OPTION EXPLICIT
>> > ---
>> > U   wip/battle_udts.bi
>> > U   wip/bmod.bas
>>
>> Wow, great! I never would have thought that bmod.bas would be the
>> first original module to be cleaned up.
>>
>> Is this leading anywhere, like, say, slices? ;)
>
> Yep, that is indeed one of the places it is leading :)
>
> ---
> James

Great!
I really want to get animated sprites up and running; the battle
system sounds like a good first place to test them. There's already a
lot of code written in allmodex.bas, but I can't remember what is left
to do there. Writing the new sprite editor will probably be about 80%
of the work, and I'd rather not get into yet another massive diversion
from the script interpreter. I think I'll try write an animations
editor and new spriteset browser instead, as a skeleton for it.
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