On Sat, Nov 20, 2010 at 06:49:22AM +1300, Ralph Versteegen wrote:
> On 20 November 2010 05:50, James Paige <[email protected]> wrote:
> > Fenrir-Lunaris mentioned in the Heart of the OHR thread that he thought
> > he could have a zenzizenzic-worthy update to Vikings of Midgard ready by
> > christmas, and he wondered if zenzizenzic would bre ready by then.
> >
> > So we were discussing this earlier when we talked about ypsiliform+3 but
> > I would like to reopen the discussion on what we want to include in
> > zenzizenzic.
> >
> > ---
> > James
> 
> I'd like to get in texttags/improved textslices in. And to make actual
> use of those new features in textboxes SAY will have to be replaced.
> Replacing SAY itself isn't much work, since you've already abstracted
> to Load/SaveTextBox, but of course I immediately wondered what other
> changes to textboxes could be snuck in at the same time, like more
> than 2 choices for choice boxes. Well, more choices should be just as
> easy to add later. However, I was wondering about reorganising the
> conditionals. What if you could add more conditionals as you pleased,
> so you could set an arbitrary number of tags, each with a different
> tag condition? I saw someone request this; previous to that I was
> worried about messing with what I consider the best menu in Custom.

That stuff does sound cool, but none of it is must-have for zenzizenzic, 
we can always add such things incrementally. I think incrementalism is 
why the nightly builds are usually in such good shape anyway :)

One thing to be aware of if we reorganize conditionals, is that we have 
to separate when a conditional is evaluated:

* Before instead-chaining?
* Before display?
* Immediately after display?
* At box advancement?

> Other than that, lots of zones features, a stab at implementing a
> script console, and a random selection of stuff from the "medium term"
> column of my todo list. Mystery!

Oh, yes, I keep forgetting about limiting NPC movement by zone and 
adding the walking types for tracing the edge of the passable area.

> Some time in December I plan to buckle down and focus on the new
> script interpreter, and hope to get that done in the next few months.

Cool. That will be great.
But should we do a stable release right before that? The script 
interpreter is a pretty big change.

> Incidentally, any progress on the editor editor interpreter? I put off
> the zone menu until I could author it in style. I sense a great
> scarcity of your free time; I should perhaps just code it the old
> fashioned way.

Yeah, I have a big project at work due february, which I will probably 
have to work some overtime to finish, and I am moving, and trying to 
find new homes for my pets, and etc. Real live intrudes on fun 
programming :)

---
James
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