On 29 December 2010 06:51, James Paige <[email protected]> wrote: > On Tue, Dec 28, 2010 at 02:18:45AM -0800, [email protected] > wrote: >> teeemcee >> 2010-12-28 02:18:45 -0800 (Tue, 28 Dec 2010) >> 264 >> Update unlump to support all password formats (previously it relied on >> Custom writing continueing to write PW2 passwords). > > I notice that old builds of unlump can extract rpgfiles that use PW4 > with no prompting. I guess this is because the PW2 scattertable gets > zeroed out to look like "no password" > > I'm not sure if I care about this bug or not. Leaning towards not.
Didn't think about it. Personally I don't like the fact that unlump prompts for a password, as you can just unlump the game with Game, and it's a tool for advanced users/developers, who probably know how to use a hex editor anyway. >> I wish I could link common.bas to unlump without requiring allmodex, >> backends, and everything else. Maybe common.bas should be split in two. > > I agree. Maybe splitting out a file that just has to do with rpg file > format stuff? There's other stuff in there that doesn't depend on allmodex, and which might be useful in utilities. Splitting out rpg format stuff sounds sensible though (and would be a good place to move some of the stuff in loading.bas, maybe)... maybe split it in three? > --- > James > _______________________________________________ > Ohrrpgce mailing list > [email protected] > http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org > _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
