On 29 December 2010 06:51, James Paige <[email protected]> wrote:
> On Tue, Dec 28, 2010 at 02:18:45AM -0800, [email protected] 
> wrote:
>> teeemcee
>> 2010-12-28 02:18:45 -0800 (Tue, 28 Dec 2010)
>> 264
>> Update unlump to support all password formats (previously it relied on 
>> Custom writing continueing to write PW2 passwords).
>
> I notice that old builds of unlump can extract rpgfiles that use PW4
> with no prompting. I guess this is because the PW2 scattertable gets
> zeroed out to look like "no password"
>
> I'm not sure if I care about this bug or not. Leaning towards not.

Didn't think about it. Personally I don't like the fact that unlump
prompts for a password, as you can just unlump the game with Game, and
it's a tool for advanced users/developers, who probably know how to
use a hex editor anyway.

>> I wish I could link common.bas to unlump without requiring allmodex, 
>> backends, and everything else. Maybe common.bas should be split in two.
>
> I agree. Maybe splitting out a file that just has to do with rpg file
> format stuff?

There's other stuff in there that doesn't depend on allmodex, and
which might be useful in utilities. Splitting out rpg format stuff
sounds sensible though (and would be a good place to move some of the
stuff in loading.bas, maybe)... maybe split it in three?

> ---
> James
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