> > * Replace the Strong/Weak/Absorb lines in the status menu to new > > "Takes #% damage from <element>" messages for each element which is > > not at 100%. This is not ideal for non-English-language games, but in > > general we can't always avoid adding new in-game messages. > > Yeah, we have so much non-ideal for non-english already :) > > Of course, we could remap > 100% to the "Weak" message, < 100% to the > "strong" message, < 0% to the absorb message... but that is sooo much > less informative.
I'd recommend something like: 20% weak to Fire Immune to Ice Absorbs 50% of Air This requires a lot of global strings (prefix and postfix strings for weak and absorb), but it reads more naturally. > I knew those read/write enemy data commands were going to be a pain in > the ass in the future :( > > I wonder if DYWTBAH reads these? No. DYWTBAH doesn't use elements (despite having ostensibly elemental magic). _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
