On 2 January 2011 08:09,  <[email protected]> wrote:
> teeemcee
> 2011-01-01 11:09:07 -0800 (Sat, 01 Jan 2011)
> 367
> Updated DT0 and HeroDef for percentage based elementals.
> -DT0 is binsize-sized now
> -Changed return value from percent_grabber
> -Added SINGLE overloads for percent_grabber & percent_format, and changed 
> their handling of sig. fig.s
> -Changed Yorgo's resists in test.rpg. Note that interference from the default 
> weapon prevents values higher than 200% on the Status screen

The default weapon is a nuisance, but I think I'll "fix" it by adding
a popup warning to the hero elemental resists menu warning the user to
change to a different equip merging scheme, once they're available.

However, the default weapon would still be quite a nuisance for some
merging schemes, like taking the average difference from 100% of all
equipment and the native values. Maybe a per-hero bit "ignore
elemental resistances of default weapon"

> ---
> U   wip/bmod.bas
> U   wip/bmodsubs.bas
> U   wip/common.bas
> U   wip/common.bi
> U   wip/const.bi
> U   wip/customsubs.bas
> U   wip/customsubs.bi
> U   wip/loading.bas
> U   wip/menustuf.bas
> A   wip/ohrhelp/hero_elementals.txt
> U   wip/subs.bas
> U   wip/testgame/test.rpg
> U   wip/udts.bi
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