On 2 January 2011 08:09, <[email protected]> wrote: > teeemcee > 2011-01-01 11:09:07 -0800 (Sat, 01 Jan 2011) > 367 > Updated DT0 and HeroDef for percentage based elementals. > -DT0 is binsize-sized now > -Changed return value from percent_grabber > -Added SINGLE overloads for percent_grabber & percent_format, and changed > their handling of sig. fig.s > -Changed Yorgo's resists in test.rpg. Note that interference from the default > weapon prevents values higher than 200% on the Status screen
The default weapon is a nuisance, but I think I'll "fix" it by adding a popup warning to the hero elemental resists menu warning the user to change to a different equip merging scheme, once they're available. However, the default weapon would still be quite a nuisance for some merging schemes, like taking the average difference from 100% of all equipment and the native values. Maybe a per-hero bit "ignore elemental resistances of default weapon" > --- > U wip/bmod.bas > U wip/bmodsubs.bas > U wip/common.bas > U wip/common.bi > U wip/const.bi > U wip/customsubs.bas > U wip/customsubs.bi > U wip/loading.bas > U wip/menustuf.bas > A wip/ohrhelp/hero_elementals.txt > U wip/subs.bas > U wip/testgame/test.rpg > U wip/udts.bi _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
