On 2 January 2011 16:53, James Paige <[email protected]> wrote: > On Fri, Dec 31, 2010 at 11:05:26PM -0800, [email protected] > wrote: >> teeemcee >> 2010-12-31 23:05:25 -0800 (Fri, 31 Dec 2010) >> 309 >> Remove weak/strong/absorb bits from battle. Wrote >> awful_compatible_equip_elemental_merging which generalises the old scheme >> using interpolation (and fuzzy logic). >> Also added fuzzythreshold and LoadItemElementals >> >> I've always hated coming up with names for things; sorry I've been pretty >> poor with that lately. > > I think awful_compatible_equip_elemental_merging is a fantastic name. > fuzzythreshold and LoadItemElementals are also good :) > > --- > James
Mostly I was complaining about my inability to come up with a name for the... array of numbers determining damage from elements. In various places, I call such arrays elementals(), elementaldmg(), itemelementals(), elemental_resists() _______________________________________________ Ohrrpgce mailing list [email protected] http://lists.motherhamster.org/listinfo.cgi/ohrrpgce-motherhamster.org
