On 2 January 2011 16:53, James Paige <[email protected]> wrote:
> On Fri, Dec 31, 2010 at 11:05:26PM -0800, [email protected] 
> wrote:
>> teeemcee
>> 2010-12-31 23:05:25 -0800 (Fri, 31 Dec 2010)
>> 309
>> Remove weak/strong/absorb bits from battle. Wrote 
>> awful_compatible_equip_elemental_merging which generalises the old scheme 
>> using interpolation (and fuzzy logic).
>> Also added fuzzythreshold and LoadItemElementals
>>
>> I've always hated coming up with names for things; sorry I've been pretty 
>> poor with that lately.
>
> I think awful_compatible_equip_elemental_merging is a fantastic name.
> fuzzythreshold and LoadItemElementals are also good :)
>
> ---
> James

Mostly I was complaining about my inability to come up with a name for
the... array of numbers determining damage from elements. In various
places, I call such arrays elementals(), elementaldmg(),
itemelementals(), elemental_resists()
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